Mai may refer to:
Fur Fighters is a video game developed by Bizarre Creations and published by Acclaim for the Dreamcast in 2000, then later for Microsoft Windows. The game was designed very much as a standard third-person shooter, but used a world populated by cute little animals as its setting. As a result, the game's depiction of violence is very cartoon-like without losing any of its intensity. In 2001, an updated version for the PlayStation 2 was released as Fur Fighters: Viggo's Revenge. On July 20, 2012, members of Muffin Games, ex-Bizarre Creations staff, announced a conversion for iPad, called Fur Fighters: Viggo on Glass.
Sayfawa dynasty or more properly Sefuwa dynasty is the name of the kings (or mai, as they called themselves) of the Kanem-Bornu Empire, centered first in Kanem in western Chad, and then, after 1380, in Borno (today north-eastern Nigeria).
The dynasty was rooted in the Tubu expansion by the Kanembu. The first ten kings present in the list in the Girgam are difficult to date and to identify. The dynasty, one of Africa's longest reigning, lost the throne in 1846.
In his forwarding for the book of the Kanemi cleric Ibrahim Saleh Al-Hussaini 'The Lives of the Arabs in Kanem Empire', head of The Awqaf London, the Nigeria-born British Muslim cleric and academician Sheikh Dr. Abu-Abdullah Adelabu claimed that the name Sayfawa and the Dynasty are both derived from the name of the Arab king ibn Dhī-Yazan and that it is wrong to suggest otherwise.
"The Sayfawa Dynasty took pride in associating their origins to King Sayf ibn Dhī Yazan and his deputies, who had helped him ending Aksumite rule over Southern Arabia with the help of the Sassanid Empire, claimed Adelabu.
In economics, supply is the amount of something that firms, consumers, laborers, providers of financial assets, or other economic agents are willing to provide to the marketplace. Supply is often plotted graphically with the quantity provided (the dependent variable) plotted horizontally and the price (the independent variable) plotted vertically.
In the goods market, supply is the amount of a product per unit of time that producers are willing to sell at various given prices when all other factors are held constant. In the labor market, the supply of labor is the amount of time per week, month, or year that individuals are willing to spend working, as a function of the wage rate. In the financial markets, the money supply is the amount of highly liquid assets available in the money market, which is either determined or influenced by a country's monetary authority.
The remainder of this article focuses on the supply of goods.
A supply schedule is a table which shows how much one or more firms will be willing to supply at particular prices under the existing circumstances. Some of the more important factors affecting supply are the good's own price, the prices of related goods, production costs, technology and expectations of sellers.
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney, and owned by Blizzard Entertainment. The series centers on a galactic struggle for dominance between four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector at the beginning of the 26th century. The series debuted with the video game StarCraft in 1998. Since then it has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.
Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney. The game debuted at E3 1996, and uses a modified Warcraft II game engine. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's official expansion pack, Brood War; the game's development began shortly after StarCraft was released. In 2001, StarCraft: Ghost began development under Nihilistic Software. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. After three years of development, work on the game was postponed in 2004. Development of StarCraft II: Wings of Liberty began in 2003; the game was later announced on May 19, 2007 and was released on July 27, 2010. The StarCraft II franchise continued with the StarCraft II: Heart of the Swarm expansion, which was released on March 12, 2013. The third StarCraft II installment is titled StarCraft II: Legacy of the Void, released on November 10, 2015.